← Projects
2024

PipetteXR

XR · Hardware · Lab Education

Learning practical laboratory skills through tactile interaction. PipetteXR is a teaching platform built around custom micropipette controllers that give students immediate feedback, letting them master lab technique in a non-hazardous environment.

Developed at Imperial College London with Dr Silke Donahue. I am co-inventor and lead technologist, responsible for the controller hardware, the sensing and the XR integration.

RoleCo-inventor, lead technologist
SupportImperial College London
StatusPatent pending, GB 2501205.5
RecognitionUnity for Humanity 2025, finalist
The PipetteXR controller held in the hand

The gap

Traditional laboratory classes need specialised rooms, expose students to hazardous reagents, and generate substantial non-recyclable plastic waste.

Virtual labs solve the safety problem but lose fidelity: students "conduct" experiments with mouse clicks, game pads or finger taps. None of that builds the motor skills real proficiency depends on. The controller is the missing piece.

For reference, the technique being taught: Using a Micropipette ↗

A student in a lab coat and gloves pipetting at the bench
The skill being taught

The controller

The device carries the weight, proportions and plunger action of a real micropipette, and clamps to a standard VR controller so hand position in the simulation matches the hand in the room. Volume setting and plunger travel are both instrumented, so the software knows exactly what the student did.

Left and right handed variants share the same body; a keyed collar sets the orientation. Each unit costs roughly a tenth of a real micropipette.

The controller, with plunger, tip ejector, finger hook, volume dial, body and controller mount labelled
Plunger
Two stop travel, sprung
Tip ejector
Discards the tip
Finger hook
Fixes the grip
Volume dial
Read live by the simulation
Body
Weighted to a real micropipette
Power and charging
On/off switch and USB C port

One to one

Every control on a real micropipette has a counterpart on the controller in the same place: plunger, volume dial, tip ejector. Students learn the actual instrument, not an interface standing in for one.

Real micropipette beside the controller, both labelled plunger, dial and ejector
Real instrument, left. Controller, right.

In the simulation

The bench is modelled as a real one: tip box, tubes, tube holder, bio bin. Students work through guided tasks, setting a volume on the dial or pressing the plunger to its second stop, with the prompt tracking position in the sequence.

Errors are caught as they happen rather than at the end. Release the plunger too quickly while drawing up and the run stops, explains that the volume will be incorrect, and sends the student back to discard the tip and start again.

Once guided training is complete, a sandbox opens the bench up for free exploration.

Guided step, press plunger to the second stop
Task, change the volume to 89

Withheld

The internal mechanism, the sensing arrangement and the coupling geometry are the subject of a pending patent application, so they are not shown here.

Happy to talk through the engineering in person under the appropriate terms.

Withheld, exploded view of the coupling
Patent pending, GB 2501205.5

In teaching

Run with undergraduate biochemistry cohorts at Imperial. Students hold the controller in one hand and navigate with the other, working through guided tutorials while the system records their technique.

Sessions showed improved student confidence and accuracy with real micropipettes afterwards, with no reagents consumed and no tips thrown away.

Students in headsets using the controllers during a testing session Teaching session

Where it goes

The simulation is moving from headset-only to a Unity build for PC, iOS and Android, so the platform reaches students without VR hardware. The controller stays the constant: the same motor skills, the same analytics, far fewer barriers to getting one into a student's hand.

Controller and collar

Rough beginnings

It started as a syringe, a spring and rubber bands, wired to a board on a cardboard sheet. Enough to answer one question: can plunger travel be read accurately enough to tell a good aspiration from a bad one.

From there, printed bodies and custom boards, chasing the version that would survive a room full of students without a cable trailing out of it.

Earliest rig, syringe and spring wired to a board
Tethered prototype beside its control board
2022 to 2024
← All Projects Simulathe →