The project explores the process of creating in the digital 3d space and presents a unique physical interface that enables intuitive sculpting of complex surfaces. CADmanship aims to be a tool that translates the mental intention and physical action of creators, designers, architects, artists, and craftsmen to the digital realm

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How does it work?

There are 5 links controlling the curve, each connected to a potentiometer (4 in total). These links are attached to a linear potentiometer.

By adjusting the links, the curve alters its shape, and by sliding the control, the curve changes its distance from the center.

In the heart of the device lies a rotary encoder. Rotating it causes the curve to shift around the center.

With this tool, users can manipulate both the curve and its position. By pressing a button, users can "freeze" the curve in space, creating a loft surface between the curve and the subsequent one. After a few clicks, a complex 3D shape emerges.

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Durable Prototype

While Prototype 1 performed adequately, its fragility was a concern. To ensure uninterrupted testing of the tool, I constructed a sturdier prototype. Around that time, I realized the importance of navigating within the 3D space with the tool. An additional button was incorporated, enabling a transition to navigation mode. In this mode, rotating the pivot causes the camera to orbit around the center, while sliding the control adjusts the camera's vertical tilt.

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Exploratory Phase

During this phase, I experimented with using the tool to "sketch" chairs. Through this process, I grasped that the tool generates a distinct aesthetic language. Concurrently, I pondered the potential creative endeavors of other users with the tool.

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Collaboration with Ella

Ella Fischer Leventon, a student at the Glass and Ceramic Department at Bezalel Academy.

I invited Ella to integrate the tool into the glass blowing process.

Ella created two objects, which were 3D printed, used to make molds, and then used for glass blowing. The entire process is documented in this video.

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Collaboration with Shalom

Shalom Schwartz, responsible for the industrial design department workshops at Bezalel Academy.

Shalom and I pondered the potential applications of this tool in the craftsmanship process. We decided to test its capabilities by creating a mushroom.

In this process, Shalom crafted the mushroom base through woodturning, while utilizing the tool to design the head. The head was then CNC milled using a robotic arm. The entire process is showcased in this video.

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